clusterduck - pixelcluster's GPU blog

RADV Ray Tracing: Now ON by default

Yes, you heard that right.

Ray Tracing Pipelines.


Enabled by default.

Now merged in Mesa main.

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GPU Hang Exploration: Splitgate

GPU hangs are one of the most common results of pretty much anything going wrong GPU-side, and finding out why they occur isn’t always easy. In this blog post, I’ll document my journey towards finding the cause of one specific hang in the game “Splitgate”.

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